Licensed cross-platform technology

One world.
Three platforms.

A production-ready Metin2 implementation engineered for Windows, Android and iOS—featuring portable BGFX rendering, touch-native controls and one shared gameplay foundation. Fully playable on every device.

Licensed technology — not open sourcePrivate evaluation & acquisition
WINDOWS · BGFX
Metin2 running on Windows through the cross-platform renderer
Metin2 touch interface running on a tablet
Desktop renderer
Native touch UI
PC

WindowsDesktop build

A

AndroidTouch build

i

iOSiPhone & iPad

Shared world. Shared systems. Platform-native experience.
03Target platforms
01Shared gameplay foundation
BGFXPortable rendering layer
REALDevelopment captures only
01 / PLATFORM REACH

Built around the device,
not merely resized for it.

Each target keeps the same world and gameplay logic while presenting controls, rendering and delivery appropriate to the platform.

ANDROID02

Touch-first mobility

A purpose-built mobile control layer designed around thumbs, smaller screens and portable hardware.

  • On-screen movement and combat
  • Mobile interface adaptations
  • External game-data delivery
IMPLEMENTED
iOS03

iPhone & iPad native

The full game runs natively on iOS devices with the same touch interface, shared world and cross-platform gameplay.

  • Touch controls with joystick & combat
  • Full inventory, equipment & UI
  • iPad & iPhone optimized layouts
IMPLEMENTED
02 / DEVELOPMENT PROOF

Not a concept.
Running builds.

Every frame below is a supplied capture from the actual project. No fabricated gameplay and no generated interface.

Touch gameplay with equipment, inventory and combat controls
ANDROID · TOUCH UXFull gameplay interface on mobile hardware
Metin2 running on iPad with native touch controls
iOS · iPADNative iPad gameplay with touch joystick & combat
PC build with renderer diagnostics
WINDOWS · ENGINEERINGLive renderer and performance diagnostics
PC gameplay through the BGFX renderer
WINDOWS · GAMEPLAYDesktop presentation through the portable layer
03 / WHAT YOU ACQUIRE

A head start measured
in engineering, not promises.

The project is offered as a commercial technical foundation for teams that want to take an established PC title across modern devices.

01

Portable rendering

A BGFX-based rendering path designed to move beyond a single legacy graphics API.

02

Native input layers

Desktop precision and purpose-built touch interaction coexist over the same game systems.

03

Shared content

Preserve established maps, characters, interfaces and gameplay assets across target platforms.

04

Delivery workflow

Client builds, external data packaging and update paths prepared for ongoing evaluation.

Licensed technology for sale

Evaluate the project
before you acquire it.

Request a private build, technical walkthrough and scope discussion. This is a licensed commercial product — source code is not publicly shared.

Start a private conversation
04 / PROJECT PORTAL

Updates, access and live project data.

DEVELOPMENT LOG

News

01

Bug reports

If you find any bug / issue / inconsistency, please report it directly to me. This project it is actively updated and improved overtime. 

 

For questions / report, please find me on discord: 
@kolenmg123

Discord server: https://discord.gg/JjDrUMGA7E

02

About the project

🛒 Project for Sale I’m selling my complete PC + Android METIN2 development project, including: 🔹 Full C++ server source 🔹 Shared native C++ client for Windows and Android 🔹 Windows x64 client with SDL/BGFX rendering 🔹 Android ARM64 client with touch controls 🔹 Adaptive mobile graphics and performance system 🔹 Asset packing and Android deployment tools 🔹 Switchbot, Dragon Soul, costumes, pets, mounts, emojis, kill bar, voice chat and many other systems 🔹 Build, installation and troubleshooting documentation
The project is suitable for an experienced developer or team looking for a strong foundation to customize, rebrand and launch on PC and Android. 💰 Price: DM Offers and we can start from there! 🛠️ Setup assistance: INCLUDED BASIC INTRODUCTION 💳 Payment: Cry.pt.o, Kast, Revolut, Paypal. 📩 Interested? Send me a DM for more information, screenshots or videos. Serious buyers only. Systems: Besides more than 180 fixes tested and being written under a macro, we also have: Render target Volvox - modified GIF system - spawn 2D gifs in the 3D scene in game Custom layout on Android Standing Mount (surfboard system) Emoji in textline/tooltip system Emoji chat system - only the base is implemented Mount physics client side - so far can be enabled per vnum mount. Voice chat Building system - Build things as in survival games. A LOT OF FIXES AND PERFORMANCE IMPROVEMENTS.